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Re: #0:do_command()
> For command-line verbs, it seems that #0:do_command() sends its output
> before the output of the player's verb. I want to find a way to make it
> (or something comparable to it) output _after_ the output of a
> command-line verb.
It should be very rare that #0:do_command should itself send output to
the player. This verb call is supported to permit specialized in-DB
parsing (of whatever variety).
However, I wonder what use it would be for a general function called
-after- the verb is completed. If my task suspends, what happens to
this afterward verb call? I suppose I don't see what possible use it
could be.
+ I add a verb to myself. What do you want to tell me afterwards, that's
not part of the output of whatever command I used?
+ I start a database scanning task which completes in four hours. What
would your proposed code tell me?
Are there any models under which such a hook would be useful?
Seth / Blackbriar
--
----------------------------------------------------------------------
Seth I. Rich
Woo, woo! OpalMOO's back! There is nothing more precious than
Rabbits on walls, no problem. a tear of true repentance.
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