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Re: disconnected players calling :user_disconnected
>When a new connection is made to the MOO, it gets a negative object
>number. When it disconnects it calls #0:user_disconnected/
>user_client_disconnected.
Uh, with what server is this? I *wish* #0:user_disconnected were called
when a not-yet-logged-in negative object gets booted or closes
connection... but it isn't.
>But if it disconnects BY LOGGING IN it
>doesn't -- so if $login (or some other mechanism) is keeping track of
>the not-yet-connected players, there's no way for it to deal with
>negative objects connecting. (This is resolvable in-DB, but I think
>that's artificial.)
Heh. When it *does* connect, you can keep track by using #0:user_connected
et al. Is this what you call artificial?
-------------------------------------------------------------
Gustavo Glusman Founder/administrator of BioMOO
-- Gustavo@bioinformatics.weizmann.ac.il
-- http://bioinformatics.weizmann.ac.il:70/0h/Gustavo/Glusman
-- BioMOO: telnet bioinformatics.weizmann.ac.il 8888
WWW: http://bioinfo.weizmann.ac.il:8888
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