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disconnected players calling :user_disconnected
When a new connection is made to the MOO, it gets a negative object
number. When it disconnects it calls #0:user_disconnected/
user_client_disconnected. But if it disconnects BY LOGGING IN it
doesn't -- so if $login (or some other mechanism) is keeping track of
the not-yet-connected players, there's no way for it to deal with
negative objects connecting. (This is resolvable in-DB, but I think
that's artificial.)
There's something about this on the to-do list, I know... is there a
better way to deal with this?
Seth / Blackbriar
--
----------------------------------------------------------------------
Seth I. Rich
Woo, woo! OpalMOO's back! There is nothing more precious than
Rabbits on walls, no problem. a tear of true repentance.
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