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disconnected players calling :user_disconnected



When a new connection is made to the MOO, it gets a negative object
number.  When it disconnects it calls #0:user_disconnected/
user_client_disconnected.  But if it disconnects BY LOGGING IN it
doesn't -- so if $login (or some other mechanism) is keeping track of
the not-yet-connected players, there's no way for it to deal with
negative objects connecting.  (This is resolvable in-DB, but I think
that's artificial.)

There's something about this on the to-do list, I know... is there a
better way to deal with this?

Seth / Blackbriar

--
----------------------------------------------------------------------
Seth I. Rich
Woo, woo!  OpalMOO's back!       There is nothing more precious than
Rabbits on walls, no problem.    a tear of true repentance.



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