Murphy's Generic Laws
FITZGEREL@aol.com (FITZGEREL@aol.com)
Thu, 26 Feb 1998 10:47:28 EST
In a message dated 2/26/98 2:35:44 AM Mountain Standard Time,
Jokeman@nextfrontier.net writes:
> If anything can go wrong, it will
>
> Left to themselves, things tend to go from bad to worse
>
> It is impossible to make anything foolproof because fools are so ingenious
>
> Matter will be damaged in direct proportion to its value
>
> Everything goes wrong all at once
>
> When an error has been detected and corrected, it will be found to have
> been correct in the first place
>
> Once a job is fouled up, anything done to improve it only makes it worse
>
> The probability of anything happening is in inverse ratio to its
> desirability
>
> In crises that force people to choose among alternative courses of action,
> most people will choose the worst one possible
>
> Things will get worse before they will get better. Who said things would
get
> better?
>
> Almost anything is easier to get into than out of
>
> Everything costs more and takes longer
>
> Any product cut to length will be too short
>
> If you need n items of anything, you will have n-1 in stock
>
> The most delicate component will be dropped
>
> After the last of 16 mounting screws has been removed from an access
> cover, it will be discovered that the wrong access cover has been removed.
>
> After an access cover has been secured by 16 hold-down screws, it will be
> discovered that the gasket has been omitted
>
> Design flaws travel in groups
>
> An object will fall so as to do the most damage
>
> The chance of the bread falling with the butter side down is directly
> proportional to the value of the carpet
>
> After things have gone from bad to worse, the cycle will repeat itself
>
> When the going gets tough, everybody leaves
>
> Nothing ever goes away
>
> If you wait, it will go away.... having done its damage.... if it was bad,
> it
> will be back
>
> If it jams - force it. If it breaks, it needed replacing anyway
>
> If you mess with a thing long enough, it'll break
>
> Don't force it - get a bigger hammer
>
> When all else fails, read the instructions
>
> Opportunity always knocks at the least opportune moment
>
> Whenever you cut your fingernails, you will find a need for them an hour
> later
>
> You never find a lost article until you replace it
>
> Interchangeable parts won't
>
> The perceived usefulness of an article is inversely proportional to its
> actual
> usefulness once bought and paid for
>
> No matter how long or hard you shop for an item, after you've bought it, it
> will be on sale somewhere cheaper
>
> In a queue, the other line moves faster
>
> Negative expectations yield negative results. Positive expectations yield
> negative results
>
> Tolerances will accumulate unidirectionally toward maximum difficulty of
> assembly
>
> Everyone has a scheme that will not work
>
> Nature sides with the hidden flaw
>
> The hidden flaw never remains hidden
>
> A little ignorance can go a long way.... In the direction of maximum harm
>
> You can't win. You can't break even. You can't quit.
>
> Whenever a system becomes completely defined, some fool will
> discover something which either abolishes the system or expands it beyond
> recognition
>