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Re: Server Question...
Nate Massey writes:
> Is there a reason why the server shouldn't parse input from an
> unconnected player?
Not really; the restriction has been in there (albeit in *quite* different
form) since Ghond gave me the code back in 1990 and has simply been carried
along ever since. One advantage I can think of is that it ensures that
disconnection will quickly and harmlessly clean up the leftover state; for
example, if I'm horribly lagged, type some commands that I now no longer care
about and simply disconnect, it may well be better if those commands are thrown
away. This is a pretty weak argument, though. Anybody got a better one?
> Also, is there any reason why the task id for #0:do_command() is
> not the same as the task id of the verb run if #0:do_command() is
> zero?
No, not really. I'll add this to alpha4.
Pavel
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