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Re: How to fix #2 as all powerfull :) and other kiddies stories :)
> What I need here is a way to make #2 non-bootable and non-newtable ect..
> there is no way to kick him off cept to edit the DB or shut the moo down..
>
> anyone know of such a way..
I had this idea in my head, inspired from MUSH's `god_priv' compile
option. Make a flag, $server_options.god_priv (or whatever), that when
set has the following effects:
#2 is now God, not a normal wizard. Normal wizard verbs do not have
permission to affect God or his verbs or properties. boot_player etc do
not affect God unless running with his permissions. set_task_perms
cannot be used to set God's perms unless the verb is already God-owned.
All wizardly verbs in the core would be @chown'ed to God so they could
affect God as well as wizards and other players.
There are a few permissions checks that would need to be changed to
support this, but nothing major I think. If it's important to you, give
me a few days to poke around, unless someone else out there wants to do
it? :)
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