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Re: chat room





On Thu, 2 Nov 1995, Tom Ritchford wrote:

> 
> From: jeanne@swnet20-01.swnetworks.com (Jeanne Davis)
> >Hi, have been lurking on the list for awhile and have yet to see this
> >question answered.  How many people can be present in a room in a moo based
> >on the LambdaCore at once?  My boss wants the moo I am working on to have
> >an arena (read AOL) style chat room, which can accomodate 1000s of users.
> >Could they all be logged into the same room at the same time without
> >compromising the stability of the moo?
> 
> Interesting idea... I love testing the limits on things.
> 
> AFAIK there is no theoretical limit on the number of people in a single
> room.  However, one would think that the load on the machine would go
> up as the *square* of the number of users (since each player in the room
> could be generating text and that would have to be sent to each other
> player...)  That would mean that 1000 users in a room would use on the
> approximate order of 1,000,000 as many tics as a single user...  you'd
> need a VERY fast machine indeed!

Actually, if one used a very efficient :notify and/or :tell verb, a 
normally available unix system would probably be able to handle this easily..

The default :tell, :notify, etc in MabdaCore are far more tick-intensive 
than they need to be.. There are many functions and features that one 
could stip out, if one just wanted a room for thousands of people to talk in

> 
> Since there are no suspend() calls in the code path for here:say, however,
> the default Lambda core would not work at some point... the say
> verb would simply run out of tics as it tried to notify the teeming
> hundreds in the room.  Of course, you could rewrite the say verb with
> little difficulty, but you'd still have to come up with all that CPU.
> 
> However, it's unclear why one would want to have hundreds or
> even thousands of people in a single MOO room!  I have been in
> MOO rooms with 30 people and it's impossible to keep track of
> what's going on.  I assume that the AOL chat rooms have some
> way to gag or mute other players?
> 
> Perhaps if you gave us a little more information about what
> this arena is supposed to do...?
> 
>     /t
> 
> Tom Ritchford     tom@mvision.com   (212) 306-0414 
> Market Vision, 40 Rector Street, NY, NY 10006
> 
> Verge's "Little Idiot" -- coming in HOURS to a player near you!
>             http://www.fly.net/~tom/verge.html
> 


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