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Re: Database editors
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Date: Thu, 14 Sep 1995 16:08:00 PDT
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From: abakun@rci.ripco.com (ThwartedEfforts)
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Content-Type: text/plain; charset="us-ascii"
>> I still hold that if a db editor did exist, then it should only be able to do
>> two things:
>>
>> 1. set an object's wizard bit
>> 2. program #0:server_started
>>
<my code deleted :) >
>There's a problem with this. #2 now has no wizard bit. #2 ownes
>#0:server_started. #0:server_started does not have wizard permissions now.
<rearranged>
>So the database editor must have the ability to set a wizard flag.
No shit, that's why I pointed out that the db editor should be able to set a
wizard bit! I'm of the opinion that those are the only two things you should
be messing with the db file with other than through the server.
>Oh, and you're forgetting one more line in there,
>$player_db:insert(#2.name, #2); (did I get the args in the right order?)
This is not necessary. co #2 <password> will work just fine. The wizard
then can, once logging in, can then @untoad 'emself. How else do people
login while the $player_db is being reloaded? Of course, if you don't know
the archwizard's object number.... :)
>Did I ever say that I like your signature? :-)
Thanks.
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