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Re: Database editors
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Date: Wed, 13 Sep 1995 15:48:00 PDT
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From: abakun@rci.ripco.com (ThwartedEfforts)
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>Why is this a bad thing? If I got $0.10 for every time I heard about
>another lone wizard on another MOO who forgot his or her password and
>need to put in a new one, I'd be a rich man. Okay, maybe not rich... but
>I'd have enough to buy a Whopper or something.
1. You shouldn't be forgetting your password (I will contend that most
people have a problem with passwords tho).
2. It's still easier (and faster) to change verb code than to set a property,
and a db editor would have to read in the editor db in order to operate
at all on it (and have a nice user interface, which I assume everyone
would want).
>I just added that in because yes, I did hear one or two instances where
>#2's player flag was removed. Sure, it's a stupid thing. Just that it
>has happened, so an editor, maybe, ought to handle it. That's the only
>use really for a database editor: doing things that can't be done with
>LambdaMOO or fixing a broken database that can't be loaded or brought
>under control.
Databases can only be 'broken' by human error (databases truncated or
corrupted by server are unusable/unstable anyway), hence:
I still hold that if a db editor did exist, then it should only be able to do
two things:
1. set an object's wizard bit
2. program #0:server_started
Let's take an example:
#2's (or #3, if miminal db -- I'll just use $archwizard) player flag gets
take away.
$archwizard's programmer flag gets taken away
$archwizard can't remember 'is password.
Fixable with:
find #0:server_started in the db file (first line should be a comment
containing "SERVER STARTED"; to make it easier to find)
add these lines:
#0:5
"SERVER STARTED";
set_player_flag(#2, 1);
#2.programmer = 1;
#2.password = crypt("password");
or
#2.password = 0;
... rest of code
at the top of the code. restart. all fixed. Just remember to remove those
lines from :server_started.
>I agree, it
>would be better if someone created a porting object to handle porting
>between MOOs... maybe one logs into the second via $network and sends the
>object?
I'm working on something similar to this, and there is an FO on lambda that
does it.
>And, every single time, it was on a MOO that backs up only once every day
>because of limited RAM or a slow CPU, or maybe even less often, and it
>always occours right after the tired wizard has just finished an
>extremely huge and groundbreaking day long project. I think that having
>a (very simple) database editor would be an advantage, just to handle
>common causes of corruption. Maybe search through the database and look
>for corrupt things and report where they're at so if you're a decent db
>editor, you can fix it?
Anything that can't be fixed using the two cases listed above can't be fixed.
You shouldn't be doing serious development work on a MOO that only checkpoints
once a day, unless you *like* to play with fire.
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