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Re: Parsing Problems
On Fri, 1 Sep 1995, Sam Weber wrote:
> -- every object declares which command-line verbs it will handle
> (just the verb -- no argument specification)
> -- when a player types a command, then the first word of the command
> is considered to be the verb
> -- a list of all objects in the player's environment which are willing
> to handle that verb is constructed. The environment includes the
> player's object, the player's location, objects inside the player,
> and objects in the player's location. The ordering is done according
> to certain rules.
> -- the first object in the list has the appropriate verb called to attempt
> to handle the player's command. If the verb returns an failure value,
> then the next object in the list is tried. This continues until either
> some object is found which successfully handles the command, or until
> the end of the list is reached, in which case an error message is
> printed.
I did exactly the same thing, but the moo doesn't make a list of the
possible verbs, it instead searches for them and processes them as it
finds them. If it goes through them all, then it prints an error message.
BTW-- it does ask the verb if it wants to parse or not.
- Kipp
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