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Re: Security... and stuff
At 07:22 PM 7/20/96 -0500, Don Schwarz wrote:
>> Disconnect the player.
>Well, I haven't tried it but I'm guessing that this won't work. One of the
>main reasons that the .flush command was created is that in 1.8.0, when
>players disconnect, their command queue stays around until it's empty.
Yes, but if force_input() keeps calling itself, a new command isn't added to
the queue until the previous command runs force_input(), so the queue always
has 1 command in it. When the player is disconnected, the call to
force_input() returns E_INVARG because the player isn't connected.
Now this won't work if force_input() was called a million times in one
command tho. If this happens, you should prolly handle it the same way you
would handle a million notify()'s... (how that would be, I don't know)
- Kipp
http://radioactivo.com.mx/~paradigm
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