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Re: connected_seconds() fails for not-yet-connected folks
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Date: Mon, 10 Jun 1996 17:13:58 PDT
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From: Kipp the Kidd <mcmudge@mailbox.syr.edu>
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Content-Type: text/plain; charset="us-ascii"
At 01:56 PM 6/10/96 PDT, Seth I. Rich wrote:
>I'm using an unmodified LambdaMOO-1.8.0p5, and I'm examining a not-yet-
>connected fellow, say #-20, who shows up in `connected_players(1)' and
>whose idle time I may see with `idle_seconds(#-20)', but I get E_INVARG
>when I try to view `connected_seconds(#-20)'. This isn't right, right?
Okay, to rephrase your message:
You're looking at an unconnected player, and you check their
connected_seconds(). Why does it return E_INVARG? They're not connected!
Connected_seconds() starts when they get the '*** Connected ***' message.
Because of this, on a lagged MOO, people may have a higher idle time than
connection time.
- Kipp
http://radioactivo.com.mx/~paradigm
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