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Re: My problem with #90:moveto acceptable



>Actually, it's beening called as acceptable here (to determine if the 
>newly created object can be moved from #-1 to the player).
>
>I don't know what neat security features Frand's has on it for 
>acceptable, but whatever they are John removed them in favor of the ones 
>on #6 (which is the next ancestor defining acceptable).  The one on #6 
>defines anything that's not a player as acceptable.  So, if I'm a 
>programmer, and I control object x, I can move object x to you, unless 
>object x is a player.
>
it's the same verb with two names to combine them. It also handles @refuse
accept so if you don't want people moving things into your inventory.





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