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Re: MUD system -> MUD system conversion...
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Date: Sat, 16 Mar 1996 09:27:15 PST
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From: Brandon Gillespie <brandon@tombstone.sunrem.com>
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Content-Type: TEXT/PLAIN; charset=US-ASCII
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In-Reply-To: <9603151803.AA14450@spam.maths.adelaide.edu.au>
On Sat, 16 Mar 1996, Gregory D Lewis wrote:
> > Most MOO's, MUSH's, etc have a generic object system which is relatively
> > similar (i.e. they all have rooms, or some such similar concept for a
> > location). The following idea is to create 'templates' which objects
> > from any system can be dumped to, and which any other system can read back
> > into their own db format. The intention is to create a generic high-level
> > specification for Virtual Environment System topology, so that the topology
> > can easilly convert from driver to driver.
>
> It seems to me to be fairly restrictive to only include members of the
> Tiny* family or derivatives thereof. The Genesis driver reminds me much more
> of the lpmud drivers than say raw tinymud, or even MUSH. I may be taking a
> naive view I guess since I haven't messed with the internals. But certainly
> someone has already used one of the lpmud drivers to do a MOO simulation :)
You are right, it can go further.
> > To reexamine; the purpose of this system is to create a standard set of
> > templates which can be used to abstractly represent the topology of most
> > systems (MOO, MUSH, TinyMUSH, etc). With this abstraction one could easilly
> > convert from one system to another. The level of detail/depth that is created
> > would be restricted. However, this system would enable one to convert
> > the grunt portion of a system's topology easilly.
> >
> > Along with templates there is also a generic set of 'data' types
> > (dropping back to C for syntax conventions):
> >
> > INT (integer) 125
> > STR (string, lists of characters) "string"
> > LIST {item, item, item}
> > REF $object
>
> All these data types convert to LPC easily. The possible exception being the
> REF one, but that could easily become the name of an LPC file.
>
> > The following are examples of template definitions:
> [list deleted for brevity]
>
> Again, these could all easily be translated into lpc rather than into db
> objects from this high level format. The only slight difference was that
> most Tiny* muds treat an exit as a separate objects, while most LP muds treat
> exits as part of a room. This isn't a big hurdle though, and certainly one
> could write a Genesis core that treated exits as part of rooms or an LP mudlib
> that treated exits as separate objects. And certainly the listed format for
> exits could easily be translated into LPC.
Well, look at this middle language as an abstraction, you are specifying
the topology, so you look at an exit as a seperate unique item. In the
example the exit was more of a 'link' going both ways, which is really
not a very functional solution in any VR system I know of.
> Anyway, I don't think you should overlook the possibility of cross fertilisation
> between mud types that have traditionally not been close. Certainly I've
> had it on my mind to write a package for the Intermud-3 protocol currently
> being used by LP's and some Aber's in ColdC. I also wonder if ColdC could
> benefit from some LP concepts like the LPC->C conversions some drivers now
> do to speed up core or mudlib code (a ColdC->C conversion could convert some
> of the central db "library objects" into modules for compilation into the
> driver possibly).
I know this is off topic for the MOO list, but Cold does have what you
are referring to (my copy that is), known as 'native' methods.
> Oh well, my two gold coins, or two pennies worth, depending on what brand I'm
> on :).
-Brandon Gillespie-
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