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Re: MUD system -> MUD system conversion...
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Date: Fri, 15 Mar 1996 08:34:27 PST
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From: Brandon Gillespie <brandon@tombstone.sunrem.com>
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Content-Type: TEXT/PLAIN; charset=US-ASCII
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In-Reply-To: <ad6e8b69010210047107@[150.203.175.158]>
On Fri, 15 Mar 1996, Matthew Sanderson wrote:
> As far as I can see, the differences between text-based VRs (MOO and
> DikuMUD, for example) are such that the only information that is meaningful
> to both systems and therefore able to be converted, is the most basic such
> as location/contents, name, description, and perhaps rudimentary
> inheritance.
> I don't see that a (probably quite complex) system of converting from one
> M*'s internal format into this necessarily very restrictive high-level
> format, then back down to another M*'s format, would be very useful.
> Surely if the only things that can be converted over are extremely basic,
> the conversion would be easier done by hand, or with a simple script.
> One high-level language to describe all M*s is too ambitious IMHO.
> A hack that converts, say, a DikuMUD db into a MOO db might be a more
> useful and easily attainable goal.
There are groups of muds which share the same concepts in topology
design. For instance, a room is MOO is similar to a place in Cold. The
idea is to cater to these similarities. Diku is as far from a similarity
as you can get, and its not intended for converting diku topology.
What is dumped would not have much depth, but it would get 90% of the
grunt work converted to a db, if somebody wanted to convert.
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