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Re: Ansi Escape codes
I dont know if this will exactley solve your problem, but I programmed
CastleMOOs ansi system(I just use a BF that returns the escape
character). The correct escape sequence to clear a players screen is:
ESC[2J
So, if you can FUP that in, and get it to the players terminal it will
clear the screen.
On Thu, 7 Mar 1996, John Moser wrote:
> I've been playing around with DarkOwl's Ansi_Utils stuff, trying to
> figure out if it's possible to send a screen clearing code, and I have
> yet to find one. Anyone out there know of a code to read using FUP that
> will clear a player's screen when the code is sent to them using
> player:notify('code') with the Ansi_utils?
>
> Thanks in advance,
> John Moser
> Archwizard of OlympusMOO
> Olympus@fly.net
>
>
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