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Re: Prompts
At 01:57 AM 3/5/96 PST, Ahn Jin-su wrote:
> I wrote a patch for this for 1.7.8p4. I ported it to 1.8.0alphas, but not
>for 1.8.0betas for yet. I first wrote it like Ian's, then modified it to
>track down suspend()ed or read()ing commands, and call #0:do_prompt()
>after the task completely ended. Then I added a built-in and $server_option
>to control its action. (the server may or may not call #0:do_prompt() when
>a *command* task suspends, and don't call #0:do_prompt() while read()ing)
>It doesn't call #0:do_prompt() for fork()ed tasks. (seems natural to me)
> However, it had some subtle bugs, and I couldn't wipe them out. I
>modified the code heavily (200+ lines added) and thinks it needs some
>refining, but I haven't got enough time for it. I'm planning to finish it
>after final 1.8.0 release. Unfortunately, there may be little time to
>concentrate on this until summer......
> If anyone interested, I could send the patch or make it available by
>ftp, maybe...
There are still a few problems with this method of displaying prompts. What
if a command suspends, but does not notify the player after the suspend?
...like a spell, it would be casted, suspend, wear off, and might not tell
the player it has worn off, but the suspend finished. They get an extra
prompt... bad.
- Kipp
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