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Re: Amiguous Matches
The problem, is simply that you are using the wrong approach...
I am not sure if #0:do_command, is the correct path for that approach,
but if not, you will have to parse, from inside the database. Use a verb
on the room, or person, that will show up in the do_huh hierarchy instead
of the server bf.
GREY
GRAEME SMITH email: grysmith@freenet.edmonton.ab.ca
2536 138A ave Edmonton
On Sun, 3 Mar 1996, Matthew Hapke wrote:
> I am running a MOO in which a player may wind up in a room with several
> objects with the same name, (ie a room full of swords or whatever)
>
> I wanted to switch around do_huh, so that if an ambiguous match occurs, the
> player can select the item from a list, or at the very least, will be
> returned to the first item on the list.
> Unfortunately, it appears that the parser already decides that it doesn't
> know which verb you mean before it ever hits do_huh. Am I reading this
> right? Is there any way to solve this dilemma? I was using the standard
> Lambda core, with the get verb on thing in my testing of this code.
>
>
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