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Server Redirection (was Connection Redirection?)
Morgan Childs wrote:
>I'm interested in having a way to transfer what player-object a
>connection is attached to. This function would redirect where the
>incoming text is handled, and call confunc on the new object. Security
>concerns aside, does anyone have suggestions on how to make this, so
>player A can suddenly become player B, without logging out and back in?
>From fiddling in database I've come to believe this could only be done by
>writing a new function to compile into the server?
A much more (potentially) useful capability in my mind would be a client
that (invisibly) handles server redirection. Then one could `walk' from one
MOO to the next, without realizing it -- a step towards distributed multi-user
environments.
michael
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