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Unusual comparison behaviors
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Date: Tue, 20 Feb 1996 20:19:41 PST
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From: Ron Stanions <chaeon@roc.clawpaw.com>
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I know this has always been the way the server works, and its too bad I didn't think about it before the finalizing of the server, because every so often this one bites me, as it just did a moment ago, but...
I have a property defaulted to 0 which will be changed to an object #, and I try this:
if (prop && prop:isa($player))
this doesn't work, why? read on:
These formulae produce these results:
1 && #1 --> #1
0 && #1 --> 0
#1 && 1 --> #1
#1 && 0 --> #1 (shouldn't this be 0?)
so since:
2 && 1 && 3 returns 3 (always the last element)
why does
2 && #1 && 3 return #1 (the first occurrance of an OBJ)
instead of 3?
At this point it doesn't matter anything that comes after the #1, even
2 && #1 && 0 returns #1, instead of 0 like (I think) it should.
It doesn't seem to matter what the math is after a type OBJ data is used in a comparison, it always returns true with that value at that point.
--
chaeon@roc.clawpaw.com -- Site admin for clawpaw.com http://www.clawpaw.com
Chaeon - Site Wiz or K'ryn - Bronze rider, VirtuaPern Moo http://www.clawpaw.com/VirtuaPern
VirtuaPern MOO - telnet dragon.clawpaw.com port 9999
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