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Re: Byte Quota
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Date: Thu, 8 Feb 1996 17:28:59 PST
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From: Jeff Watkins <jwatkins@primuscorp.com>
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CC: MOO Cows mailing list <MOO-Cows@parc.xerox.com>
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Content-Type: text/plain; charset=us-ascii
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Organization: Primus Communications
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References: <199602082151.NAA21134@kaiwan009.kaiwan.com>
slayer@kaiwan.com wrote:
> did you remember to reset quota for all players? try this:
> ;;for x in (players()) $command_utils:suspend_if_needed(0);
> $quota_utils:initialize_quota(x); endfor
> also $player.size_quota should be {0,0,0,0}
Um, no, but I had via a programmer character been able to create
something and then later I was unable to.
I just tried that code and it doesn't seem to make any difference.
I have two players (plum==wizard && jeff==programmer), after further
tests:
plum:@create $thing named toad ==> ok
jeff:@create $thing named toad ==> fail
plum:@recycle toad ==> ok
jeff:@create $thing named toad ==> ok
So if there are objects in the recycler it works fine. Removing the
check to determine whether who is a wizard works, but I don't know what
the ultimate side effects will be.
Jeff Watkins
http://www.aa.net/~jwatkins/
mailto:jwatkins@aa.net
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