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Re: $handle_uncaught_error()
I'm not totally sure it's guaranteed to be the first task ran but I've
done something similar - keeping a player.last_command prop and have
$handle_uncaught_error mail it with the tb, and it has worked 100% so far
Justin Harris
jrebel@usit.net
> I couldn't figure this out for myself, so I'm asking here:
> Is $handle_uncaught_error() guranteed to be the first task run after the
> task that tracebacked (and caused the server to invoke $h_u_e() ) is
> aborted?
>
> For the curious, the reason I want to know is that I'd like to be able to
> have $do_command() store the command-line somewhere, so that
> $handle_uncaught_error() can possibly use it for mailing traceback reports
> for debugging (I'm sick of asking players 'What did you type?').
>
> Thanks...
>
> Matthew Sanderson
> m.sanderson@student.anu.edu.au
> The Australian National University, Canberra.
>
> ===========================================================================
> "Computers in the future may weigh no more than 1.5 tons."
> --Popular Mechanics, forecasting the relentless march of science, 1949
> ===========================================================================
>
>
>
>
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