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Two quickies:
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Date: Mon, 22 Jan 1996 08:02:09 PST
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From: bartmoss <bartmoss@mistral.co.uk>
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Content-Type: TEXT/PLAIN; charset=US-ASCII
When a property is !c, its ownership is kept to be that of the original
owner when somebody creates a child.
I also noticed that when you used I use a object size measurer it does
not list the !c properties whos values have not changed. As soon as you
change the value, even if to the same value it lists it and adds it to
the total size.
I must mention that the verb used to measure the size is a hack from the
byte_utils as the MOO uses object quota and not byte quota so this could
be a quirk of the verb. But if it is not then it would be very useful to
know.. I couldn't find any mention of this in the prog manual, but I
would like to be certain.
Secondly, forks..
How attribitable to lag are they?
What I am getting at, is for something similar to the room message
announcer. Lag wise, is it better to create forks for that room when
people enter it and then kill them as they leave or to have one fork
running the whole time sending messages to rooms in a list, say using a
for loop?
Basically, I guess I am asking if any of you can explain the pros and
cons to forks, and/or point me to some lititure on them.
Thanx,
Chris.
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