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do_command()
At 06:06 AM 1/19/96 PST, Seth I. Rich wrote:
>I can't see a use for this. Why would a wizard want to cause another
player to invoke commands? Can't the wizard write code that doesn't require
this sort of game-playing? (How does this builtin handle the callers()
stack? Does it lie to callers() as well?)
Well, it'd make in-DB parsing a lot simpler. As the server stands,
we'd have to re-code every !x verb with proper security checks to allow it
to be called from an in-DB parser, or use some crazy workaround toggling the
x bit.
If I'm missing another easy way to call !x commands, I'm open to
hear it.
I'd just assumed do_command() (or the long-ago discussed by Pavel
himself wiz-override behaviour of the x-bit) was fully intended to be
included in the server. I'd thought that was Pavel's intent since he'd
mentioned :do_command as a "first step" towards in-DB parsing.
(Not that I'm whining, mind you. I echo the thanks of the MOO
community to Pavel for all these cool new toys in the server. Now I just
gotta wait til one's ready for a production core so I can PLAY like a leetle
child.)
-Quinn
-http://www.vv.com/~quinn/
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