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Re: Sticky permissions in 1.8.0alpha4 move()?
> First is was the debug flag, now it seems like it happens with
> permissions too. It appears permissions are sticky after calls to
> :accept from move(). So if the :accept verb is wizowned, the player can
> ALWAYS get in, even if it returns 0. After several nonwiz players
> teleported into rooms that they weren't allowed into(I even saw the
> message from the room's :accept saying so-and-so tries to enter the room
> but the wall snaps back into place..., etc. I'm almost positive this
> is the case because when I added set_task_perms(caller_perms()) to the
> :accept verb, the move was again refused to non-wizzes when :accept
> returned 0.
Sounds more like faulty logic in the verb then server error, perhaps you
could post the :accept verb?
Marc http://www.got.net/marc
marc@got.net Finger for PGP key and Geek Code
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